
- #Exporting triggers in starcraft 2 editor how to#
- #Exporting triggers in starcraft 2 editor archive#
The m3 sequences script will run and fire automaticly now, which allows you to browse through the animations of the model if you are too lazy to do that for every model you want to edit, just move the whole textures folder there Copy and paste those texture files to your "maps" directory of 3ds. Click "no" and write down the names of the files You will now encounter an error that tells you that 3ds max couldn't find the textures used by the model.


Note: This may take a while, depending on the number of animations and polys Click "open" and select the model you want to import from the extracted SC2 mpq folder, then click "import" On the bottom of the utilities tab, select "m3 import" from the expandable field Click on the "MaxScript" button and it expands Click on the hammer icon "utilities" on the top right corner of 3ds Max on the "MAXScript" tab, select "Run Script" Note: The complete extracted Base.SC2Assets file has a size of 3 GB, so make sure you have enough hard disc space.
#Exporting triggers in starcraft 2 editor archive#
The editor will now extract all files in the Assets archive to the extraction directory. On the diretory window on the left side, right click on "Assets" and click extract this file contains almost all art files that exist in SC2 Go to your SC2 diretory /mods/Liberty.sc2mod Select your SC2 folder as the listfile directory this is the directory where all your exported models, skins, etc. if it doesn't, then you can access it manually by clicking the Tools tab and clicking on "options" you can basicly put it anywhere, but by default, 3ds max goes into this folder, so you will find it faster Put the extracted import-plugin folder into your Scripts folder in 3ds max. however, its far from working correctly, so I can not recommend using it yet. there IS an export script for 3ds max, which can be found here. or some crazy russian is writing another maxScript to actually expert. All you can do until now is preparing the model for SC2, so that you can convert it once StarTools, the build-in model editing and converting program of the Release version of SC2 comes out.
#Exporting triggers in starcraft 2 editor how to#
This tutorial was written only to tell you how to make your model work in SC2.Īdditional note: There is currently NO tool on the web that allows actually converting. There are plenty of other tutorials on the web that teach you the basics of modeling, animating and mapping. Note: This tutorial is NOT meant to tell you anything about modeling in general.
